bugpipe
10-feb

A rather technical (i.e. boring) update today.

My game loop turned out to be an utter crap and the game was running with something like a million updates per second on the crappy laptop. I was kind of expecting problems like that (though not the observed orders of magnitude), and so I have some bookmarks bookmarked to read about good game loops.

Currently the game (oh, what a strong word for a shoddy prototype) is keyboard-only and I was conteplating whether I need to support moving the paddle with mouse. Naaah, won’t do. Even though the mouse manipulation would be sweet, I am not ready to deal with the network latency issues this fast and precise movement would bring to multiplayer.

Meanwhile I’m toying around with a windows virtual machine to have a toolchain for building windows executables. As I need to build and use additional SDL/OpenGL libraries, the stock OCaml installer won’t work for me, and I need an initial Cygwin environment. Cygwin is a dog-slow bitch, the bumpy road is bumpy, as expected.

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