bugpipe
22-feb

The good news is that since the last update two weeks ago, I have made a cozy windows build environment and now have a working windows executable.

That’s a big success for me: it means that the approach is good, and you, my dear non-linux (non-mac) friends, will be able to try the tennis goodness out as well. When I sort out the remaining show-stoppers.

The big issue and the real show-stopper is that the motion still is unbearably jerky under windows.

There’s a smaller issue that the game is still ugly and I haven’t drawn a single pretty pong-paddle, pong-ball and pong-backround to texture the game elements. I love this issue, I will fix it with a pleasure.

And then there’s this huge, humongous problem is that currently I have no means to draw text, but I need — and want — to. Even though this game could use just huge pixel numbers for keeping the score and nobody (except for me) would mind, I really need to have this problem sorted out.

If I want to do it properly and cross-platformerly, supporting TTF fonts, it would involve writing sdl-ttf library bindings for ocaml. That would be a good, solid way to do it. There’s also a way of drawing bitmap/pixel fonts and putting them on screen as images. That’s a crappy way to do it: I love pretty fonts with good kerning.

And then there’s the missing network support, but that’s not the show-stopper. Back to the editor! There’s still a shitload to do.

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